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Grade 3-5

Vocabulary Vultures

Vocabulary Vultures

Regular price $29.99
Sale price $29.99 Regular price $34.99
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What's Inside The Box
Grade 3 - 75 cards

Grade 3 - 75 cards

Grade 4 - 75 cards

Grade 4 - 75 cards

Grade 5 - 75 cards

Grade 5 - 75 cards

4 Double-Sided Nests

4 Double-Sided Nests

Instructions

Instructions

Skills Covered After 30 Days
  • Expand vocabulary knowledge
  • Strengthen word comprehension
  • Improve communication skills
  • Boost reading comprehension
Key Features
  • 2 to 4 players
  • Ages 8 to 11 (Grades 3 - 5)
  • Quick and Easy Play (20 min)
Educational Standards
Common core
  • CCSS.ELA-LITERACY.L.3.4 Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 3 reading and content, choosing flexibly from a range of strategies.
  • CCSS.ELA-LITERACY.L.4.4 Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 4 reading and content, choosing flexibly from a range of strategies.
  • CCSS.ELA-LITERACY.L.5.4 Determine or clarify the meaning of unknown and multiple-meaning words and phrases based on grade 5 reading and content, choosing flexibly from a range of strategies.
TEKS
  • 3.3A: Use print or digital resources to determine meaning, syllabication, and pronunciation.
  • 4.3A: Use print or digital resources to determine meaning, syllabication, and pronunciation.
  • 5.3A: Use print or digital resources to determine meaning, syllabication, pronunciation, and word origin.
B.E.S.T
  • ELA.3.V.1.1 Use grade-level academic vocabulary appropriately in speaking and writing.
  • ELA.4.V.1.1 Use grade-level academic vocabulary appropriately in speaking and writing.
  • ELA.5.V.1.1 Use grade-level academic vocabulary appropriately in speaking and writing.
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Skills Built

What skills does Vocabulary Vultures build?

Vocabulary
Learning and using new words
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How to Play

How to play Vocabulary Vultures

Watch How Vocabulary Vultures Works

* Results based on internal study with regular users. Individual results may vary.

You ask, we answer!

What will my child learn from this?

Vocabulary Vultures builds academic vocabulary — the words that show up across subjects, in complex texts, and on standardized tests in Grades 3–5. Students don't just memorize definitions — they learn words in context, practice using them, and extend their understanding through the graphic organizers in the digital workbook. The result is deeper word knowledge that shows up in reading comprehension, writing, and classroom participation.

What are Tier 2 vocabulary words?

Tier 2 words are academic vocabulary words that appear across multiple subjects and contexts — words like analyze, compare, significant, or conclude. They're not everyday conversational words, and they're not highly technical subject-specific terms. They sit in the middle — and they're the words that make the biggest difference in a student's ability to understand what they read and express what they know. Tier 2 vocabulary is a major focus of Grade 3–5 ELA instruction for exactly that reason.

How is this different from other vocabulary games on the market?

Most vocabulary games stop at definitions — you match a word to its meaning and move on. Vocabulary Vultures goes further. The gameplay builds word knowledge in context, and the digital workbook extends that learning through graphic organizers that help students analyze, connect, and apply vocabulary in a variety of ways. It's a complete vocabulary learning experience, not just a flashcard alternative.

What is the digital workbook, and how do I access it?

The digital workbook is a collection of graphic organizers designed to extend the vocabulary learning from the game. On the instructions, you'll find a QR code — just scan it with any device and it opens directly to a PDF. No app, no account, no complicated setup. From there you can pull it up on a screen or print the pages you want to use.

How do the graphic organizers work?

The graphic organizers give students a structured way to go deeper with the vocabulary words they encounter in the game. Instead of just knowing a definition, students use the organizers to analyze words, make connections, and apply them in different contexts — which is how vocabulary actually sticks. They're designed to work as a natural extension after gameplay, and they're flexible enough to use as a standalone activity, a homework tool, or a literacy center resource in the classroom

What is the return policy?

We offer a 30-day return policy for eligible items.